I have listened to the “Carmine MUST die” podcast many times, just to be sure that I understand the reasoning of sixokay & weezul.
All of the Carmines have died, so Clay should as well. The Carmines represent the fragility of humanity, so Clay should die. If the Carmines do not die then nothing is at stake for the main characters of the story. Also if Clay Carmine dies then perhaps even our heroes might die.
sixokay’s Twitter comment to me (coolvstar650) quoted with permission.
“@coolvstar650 lol, alright. I’m gonna make @weezul talk about this with me in an episode of @15MinutesOfGame . . .#CarmineMustDie”
“@coolvstar650 You’re a writer, and you want Carmine to live? Giving up all the symbolic value that the word “Carmine” has in Gears? Booooo.”
I do understand the meaning of the word/name Carmine: a vivid red; resembling the color of blood; created from crushed insects.
From a writer’s perspective I must look at the idea of a trilogy. In most three part acts of fantasy and science fiction you have three ideas that are the overarching theme of each book (or for this discussion, game installment). Generally these themes can be boiled down to these basic ideas:
- Act one, An intrepid band of heroes meet insurmountable evil and devise a plan to hold that evil at bay, and do so.
- Act two, Our band of heroes take their plans to the next level—defeat the plague of evil in the land. By the end of the story they may actually believe that they have accomplished their goals, but in the end the campaign is an epic fail, even if evil has been put at bay once more. Our band of heroes must have lost their innocent notions of easy victory and deeply feel loss.
- Act three, By this time our heroes are worn, possibly desperate, damaged mentally and physically, and most definitely ticked off. This is when they get down to the business at hand and stomp out the evil once and for all.
In act three of the trilogy our band of heroes must rally and although the Carmines in the game have been more like the red-shirts in Star Trek. I think that Clay being the bearer of the memory of Anthony and Benjamin must live in order to preserve that memory. Also as the representative of the “fragility of humanity” Clay must also show the other side of humanity. The side that says, “The line must be drawn here! This far, no further! And I will make them pay for what they’ve done.” [Keeping with Star Trek]
As far as the writing and development issues, those can be overcome and should be. [I am not saying it will be easy.] Going back to the idea of the three act theme. The third act of a trilogy is usually the hardest to write. It is time to bring out your best work, the big guns, if you will and finish the time line taking your audience on a whirlwind fast paced adventure where ultimately humanity prevails.
Letting Clay Carmine live does not preclude that bad things will not or should not happen to him. They should! Clay, just like humanity must be knocked down, think that all is lost, then pick himself up by the bootstraps and show evil what he and all of the Carmines (humanity) are made of far firmer stuff.
Gears Of War 3: Highlight with your mouse over the black box for the spoiler or go to 5:25 on the video. If you dare!
Clay Carmine Lives!